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Projects

Research / Projects
Advancing the motion capture technoLogy viA DistributeD wIreless...
Motion capture is a technology used for turning the observations of a moving subject into 3D...
15 January. 2021
Aliens VS Humans
An immersive first-person 3D computer game was designed and developed to investigate if the...
25 March. 2019
Astrotourism (AstroT)
Cyprus has one of the clearest night skies as well as optimal geographical location in the world,...
31 December. 2019
Best practices of pedagogical chatbots in higher education (EDUBOTS)
Chatbots have the potential of tackling challenges, such as the difficulty of educators to...
31 December. 2019
Bringing Historic Famagusta To Life For School-Aged Children...
In the context of the “Othello Tower” project, which is funded by the United Nations Development...
15 January. 2021
Call Center Quality Assesment
Evaluating the performance of the call center’s conversations is of vital importance for the well...
14 January. 2021
Call Center Voice Verification
Calling a call center requires the verification of the customer before beginning the assistance...
14 January. 2021
Chatbots Enhance personalised European Healthcare Curricula (CEPEH)
Personalised Healthcare education is more than ever needed nowadays. There is a growing evidence...
31 December. 2019
Co-creation of Virtual Reality reusable e-resources for European...
CoViRR: Co-creation of Virtual Reality reusable e-resources for European Healthcare Education
15 July. 2019
Detecting Stereotypes in Human Computational Tasks (DESCANT)
DESCANT - Detecting Stereotypes in Human Computational Tasks
15 July. 2019
Digital Tools and Methods for Safe Transfer Techniques for...
The overall goal of the project is a long-term effect to reduce attrition and work injuries, to...
15 January. 2021
Enhancement of Heritage Experiences: the Middle Age Digital Layered...
Enhancement of Heritage Experiences: the Middle Age Digital Layered Models of Architecture and...
11 February. 2020
Enhancing the experience of museum’s visitors with the aid of...
The automatic tracking of visitors in museums has been a rapidly evolving research area aiming to...
14 January. 2021
Entering the EdTech Entrepreneurship World (ENTER_EdTech) 
This Knowledge Alliance project builds on the idea that education is an unpredictable industry...
15 January. 2021
Expanding the barriers of the mind using AI-based EEG analysis...
The purpose of the proposed project is the creation of mindXs, an innovative startup company...
15 January. 2021
Fake Risk Escaping through the Empowerment of YOUth (FreeYou) 
FREEYOU is aimed at designing, testing and spreading educational blended resources, making...
15 January. 2021
Human-Computer Interaction Lab
Novel device form factors, sensors and interaction techniques for overcoming the shortcomings of...
25 March. 2019
Opticolor Project
RISE in its continued effort to support the local industries, has joined forces with S...
14 January. 2021
Pedestrians’ safety using wearable cameras and egocentric vision...
Recent evidence portrays that today’s urban environments are getting increasingly dangerous for...
14 January. 2021
Redefining the future of cultural heritage, through a disruptive...
EU museums and heritage sites are dealing with these issues individually with their locally...
15 January. 2021
Smart System for monitoring analysing and correcting body posture...
The Smart Cyclo project aims to design an innovative product for bicycle riders, filling a gap in...
15 January. 2021
The Future of Technologies in Museums
The aim of this project is to further develop the uses of emerging technologies and explore their...
17 January. 2021
The Ledra Palace Project: Dealing with Difficult Heritage
The Ledra Palace project deals with the representation of difficult history in museums and...
17 January. 2021
THISEAS
THISEAS will create a unique online status awareness and decision support system, which will...
15 January. 2021
Using Virtual Reality to Train Designers
The VR application involves three real-life scenarios. During the first scenario the user needs...
24 March. 2019
Using musculo-postural biofeedback in virtual reality for pain...
TONE is expected to contribute new research findings on the manifestation and treatment of pain...
15 January. 2021