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17 January. 2021
This research work focuses on an educational scenario using a 360° video for the surgical excision of a skin lesion. This scenario, developed in the context of the CoViRR Erasmus+ project, offering new insights for the digital integration in learning and teaching. VR applications can produce innovative experiences when used for improving the understanding of students in the healthcare field. In this short paper, we propose the development of a VR educational application in the surgical excision of a skin lesion. The proposed methodology is based on a re-usable learning objective paradigm that encourages learning, confidence, and competence about digital learning, while providing for a safe and completely controlled environment and allowing for multiple repeatability. The latter feature i.e. that of repeatability, is of paramount importance, especially in severe and life-threatening cases as it is critical as postgraduate medical students generally have no opportunities for exposure to critical clinical cases/scenarios.
 
Required Skills
1) Bachelor or master’s degree in one of the following areas or a related area: computer science, graphic design, digital arts, cognitive systems.
2) Programming skills in C++ or C#, and familiarity with game engines such as Unity3D and Unreal Engine. Experience with VR development.
3) Ability to create 3D models to be used in VR applications. Proficiency in 3DS Max, Maya or other 3D modeling software and Photoshop. Knowledge and ability to implement the full game asset pipeline, with experience in Substance Design a plus.
4) Bio-signals Analysis skills, preferably in Electrocardiography (ECG), Photoplethysmogram (PPG), Electromyography (EMG), Electrodermal Activity (EDA).